DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.9 out of 5 | 562 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Shader Development. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Ray Tracing and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
29 global ratings
Lucas Thompson
Lucas Thompson
September 26, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Ray Tracing approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

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Jacob Lewis
Jacob Lewis
October 21, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Nora Martinez
Nora Martinez
May 4, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on DirectX was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 3 out of 5 stars

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Zoe Moore
Zoe Moore
June 17, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Shader Development and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 3 out of 5 stars

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Michael Gonzalez
Michael Gonzalez
January 22, 2026

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Game Development. A fantastic resource!

My rating: 5 out of 5 stars

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Samuel Ramirez
Samuel Ramirez
February 11, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Lily Gonzalez
Lily Gonzalez
February 7, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Sebastian King
Sebastian King
February 17, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Henry Thompson
Henry Thompson
August 18, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Shader Development is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 4 out of 5 stars

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Discussion Forum
Abigail Lee
Abigail Lee
May 12, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Compute Shaders have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 3 out of 5 stars

Abigail Rodriguez
Abigail Rodriguez
December 31, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on GPU Programming were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

Alexander King
Alexander King
February 23, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in DirectX with over 28 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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5 star
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Reader Demographics
  • Professional 63%
  • Student 31%
  • Enthusiast 10%