DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Shader Development. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on DirectX was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 3 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Shader Development and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 3 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Game Development. A fantastic resource!
My rating: 5 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Shader Development is both innovative and practical. I've already recommended it to all my colleagues.
My rating: 4 out of 5 stars
I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Compute Shaders have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.
My rating: 3 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on GPU Programming were particularly well-structured. Highly recommended for newcomers!
My rating: 5 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 4 out of 5 stars
A renowned expert in DirectX with over 28 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Lucas Thompson
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Ray Tracing approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
Jacob Lewis
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.